The University of Mary Washington was lucky to be part of the Google Glass Explorer Program. This program ended on January 15, 2015 and is now moving to its next phase of development.
Google Glass is a wearable technology that is similar to your smart phone. It fits on an eye glass frame and has a head mounted camera and display positioned over your right eye. To communicate with this mini wearable computer, you can either use your voice using the command, ok, glass or you can use touch. Just like with your smart phone, you download apps that provide functionality to the device.
VSTE Ignite Conference Presentation
Glass in an Educational Setting
- First person perspective, record interactions, processes, role plays, public speaking activities, group work, problem solving strategies, tutorials, and field trips, head and body movements in sports
- Take notes
- Simple Google Searches
- Augmented reality via QR Codes to view content (video, text, images)
- Real time language translation
- Accessibility for visual, auditory, and physical handicaps
- Document student learning during lecture, demonstrations, hands-on experiences activities, field trips in real time from teacher point of view
- Record lessons from teacher perspective and combine with student perspective for a reflection
- Tutorial lessons to help clarify misperceptions or answer student questions
- Take notes
- Receive questions from students during lectures
- Poll students
- View slide notes during presentation
- Wear during intern evaluations or have intern wear and record from their point of view.
- Connect through Google Hangouts
- Create content videos
- Display student information to tailor lessons to students needs
- Display various types of information for easy access
- Send and receive messages
- Create video guides (first person tour in real time)
- Create documentaries to enhance storytelling
- Capture everyday life
- Connect with others through Google Hangout
- Transfer content from Glass to Google+ computer for easy access
- Personalized searches
- Design and build Apps
- Closed captioning
- Looi, C., Sun, D., Wu, L., Seow, P., Chia, G., Wong, L., Soloway, E., & Norris, C. (2014). Implementing mobile learning curricula in a grade level: Empirical study of learning effectiveness at scale. Computers & Education, 77, 101-115.
- O’Bannon, B.W., & Thomas, K. (2014). Teacher perceptions of using mobile phones in the classroom: Age matters! Computers & Education, 74, 15–25.
- Wang, S., Hsu, H., Reeves, T.C., Coster, D.C. (2014). Professional development to enhance teachers’ practices in using information and communication technologies (ICTs) as cognitive tools: Lessons learned from a design-based research study. Computers & Technology, 79, 101-115.